rZ5NUMt

Matches are coming thick and fast in this PC Modded Palace Career Mode, I’m already approaching December in season two, and the games just seem to get better and better.

Rotating players where possible is key, keeping the same lineup week in, week out will inevitably lead to injuries, playing with the FIFER realism mod and the OS sliders also tweak injury frequency and severity, I’ve had several 2 month injuries to key players, and a slew of mini injuries for a few days or a couple of weeks both through matches and training, Palace don’t have a huge squad, and with my fringe-trimming during pre-season, my reserves are a handful of youths and weaker players rated around the 52-62 OVR mark, so have to be careful when I play them so as not to drop points in the league.

I did field a weaker side against Middlesborough in the Carabao Cup 4th round and subsequently went out 2-1, so that ship has sailed.
My board objectives this season are to achieve a Europa League place and a last 16 FA Cup place so the focus has to firmly be on those to avoid the sack.

League Table

As the league table shows above, we are on track for a healthy finish, Professional level still continues to give me tough games, the bigger teams really show their abilities, and are a nightmare to play against, but I’m picking up more good results against these sides than I did last season so progress is being made.

My new signings of Thiago Mendes (CM), Arnold (CDM) and Almeida (RB) have settled in well, with Mendes in particular showing his class, his dribbling ability is instantly noticeable.

nEW SIGNINGS

The dribbling in FIFA 20 is absolutely superb, such a stark contrast to PES 20, the system uses inertia, foot planting, balance, agility, technique stats all in a highly contextual and seamless way, using someone like Zaha to dribble at pace against defenders, slow it down, then burst past them feels great, using the slow controlled dribble with Keyouté to hold the ball up and look for time and spce to pass and bring other players into play feels just as good, as does when you try to skip past a defender only for him to fall back and stretch a desperate leg out at the last minute and toe poke the ball away from you, it just works and has a massive impact on play, as it should being one of the core skills of the sport, something so dumbed down and useless within PES.

The investment in youth continues, with a fully stacked youth academy, I released a few players who didnt show signs of a high potential, and there are a few young lads in there who show signs of developing into something special, I have multiple saved Training regimes setup and train all the youth players on alternate weeks throughout the season to grow their OVR, plan is to promote the most promising at the end of the season with a view to loan out to gain experience

Using a nifty tool called RDBM allows you to edit values within the FIFA game engine on the fly, from player contract lengths, to editing players appearance and so forth, you can also enable graphical elements such as higher LOD, pyrotechnics, Pitch side confetti, but you can also amend referee strictness for fouls and cards.

There are actually over 120 referees within FIFA, most generic made up names, but the Premier League ref roster is all there, Mike Dean, Lee probert, Jonathan Moss, Andre Mariner et al, I amended these and gave them all the max value for referee foul strictness, and it has made a difference, games aren’t littered with fouls but each match finishes with a few per side, the below clip shows just how important fouls are to a footy game, it adds a core tactical element to the games, which is shown below whereby theres a nothing attack down the left win by the AI, a repeated tug foul leads to them very nearly scoring, we need more of this.

To finish off, a few goals from the most recent session, nothing spectacular or long range but every goal felt good, and had so much variation on the types of shot that even samey goals feel different in FIFA 20.